Haboon Works

Haboon Works

Everything I make, in one place. Right now that means video games, with more on the way.

Made by Haboon · Works in release order

Dreadmarch title art: a ruined battlefield under a moonlit castle, a raven perched on a broken banner pole.
WORK No. 01 In development

Dreadmarch

Tower Defense

Hold the road through ten cursed lands, from the pine camps of Grimwood Frontier to the End of the World. Then face the Maelstrom, where the waves never stop.

50Stages
10Zones
Maelstrom
Stage 1 gameplay in Grimwood Frontier
Stage 01Grimwood Frontier
Stage 25, Heart of Blight: towers along a dirt road through glowing green rot
Stage 25Blightlands · Heart of Blight
Stage 50 gameplay at the End of the World
Stage 50End of the World
Dreadmarch · The route

Ten lands, five stages each

Each zone has its own animated map and its own weather. Easy, Normal or Hard is chosen once per save.

  1. 01–05Grimwood FrontierNight pines, a camp, a waterfall in the valley.
  2. 06–10BlackfenA drowned graveyard and a lit cathedral window.
  3. 11–15IronspineSnowbound crags and a cliffside fortress.
  4. 16–20Ashen MarchesBurnt plain, lava veins, a dead sun.
  5. 21–25BlightlandsEverything drowned in luminous green rot.
  6. 26–30Dead KingdomA grey necropolis in cold soul-light.
  7. 31–35Blood CoastRed tide, wrecks, a sweeping lighthouse.
  8. 36–40HellscarOpen magma, the hottest map in the run.
  9. 41–45The AbyssVoid, with a live maelstrom in the sky.
  10. 46–50End of the WorldEvery biome at once, the sky tearing open.
  11. After 50The MaelstromEndless waves at World's End strength. How long can you hold?
Next up

Works in progress

Each new creation gets its own tag here once it's ready to show.

WORK No. 02

Unannounced

Being prototyped. Sign up below to be the first to see it.

WORK No. 03

Unstarted

Nothing here yet.

Workshop log

From the bench

Short notes on what's being built. Example entries for the draft, based on real Dreadmarch progress.

  • Dreadmarch · Platforms

    Steam builds are ready for Windows, Linux and Steam Deck

    Store art, screenshots and the gameplay trailer are ready. The store page goes live once the App ID arrives.

    Steam
  • Dreadmarch · Content

    The Maelstrom opens after stage 50

    An endless mode after the campaign. Its map is generated, not hand-drawn, and the waves never run out.

    Endgame
  • Dreadmarch · Platforms

    Dreadmarch runs on Android

    Letterboxed for phones, and the Back button does what you expect on every screen.

    Mobile
The studio

Haboon Works is just me, Haboon. Everything I make ends up here. No team, no publisher, no investors.

So far that's video games, built in Godot and tested by playing them. If you meet a merchant named Haboon in a shop, that's me.

Made by
Haboon, solo
Website
haboonworks.com
Engine
Godot 4
First release
Dreadmarch — coming to Steam
Press kit
Available on request

Launch news

One email when something ships or a new work is announced. Nothing else.

Press and business: contact form coming soon